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DnD Classes Example, Illustration, Front View.

Which of the 14 Dnd classes is best for you?

There are 14 unique and fun character classes to choose from, each with a distinct set of skills and features that can assist you on your next quest. Each class can be played in numerous ways, limited only by your imagination. Take a look at each class to determine which class might be best for your next (or first) campaign.

The Artificer Class Artificer Class, Illustration, Front View.

Artificers use tools to channel arcane power, crafting temporary and permanent magical objects. Artisans of magic arms and armor, artificers are defined by their inventive nature. Driven by an insatiable need to tinker and modify, artificers are researchers and knowledge brokers, chronically inclined to solve problems. 

Barbarian Barbarian Class, Illustration, Front View.

The Barbarian is a rage-fueled warrior who gets powerful boosts from a state of rage. They are also skilled at surviving in the wilderness, moving quickly and instinctively, and will not be restrained when an ally or innocent is threatened. If you’re considering making a barbarian character, here are some questions to ask yourself:

Do you like hitting things?
Do you enjoy the idea of being so furious that your blows become more powerful?
Would you like to have big muscles?

Some pros of playing as a barbarian include heavy damage output, high survivability (due to temporary hit points), and decent utility (through movement). Some cons include limited spellcasting ability, limited skill versatility, and you may find yourself feeling unhelpfully angry during social encounters. If this sounds fun to you, then the Barbarian class might be right up your alley.

Bard Bard Class, Illustration, Front View.

Bards have their fingers in many pies. They’re part caster class, part skillset class, and part combat class. With a wide range of spells at its disposal, the bard can heal and shield allies one turn, then bash an enemy over the head with its instrument the next. You’re not going to be as deadly as a wizard or sorceress in combat, but you’ll also have more hit points and better armor than they do.

You also get access to a variety of powerful abilities called Bardic Inspiration that lets you share your own luck with party members by letting them re-roll failed dice rolls throughout a battle. That can make all the difference between life and death for your friends—and by extension yourself. 

If you find yourself to be the embodiment of sass, like I do, hurting foes with the cantrip Vicious Mockery will be the highlight of playing a bard.

Blood Hunter Blood Hunter Class, Illustration, Front View

In the world of Dungeons and Dragons, there are many classes to choose from; but perhaps one of the most unique is the Blood Hunter. Blood Hunters are warriors that have given up their blood in order to create a new form of magic known as "Blood Magic." They use this dark art to fight against evil forces that threaten their homeland, such as vampires, werewolves, and other creatures.

So what exactly does a Blood Hunter do? They're skilled in melee combat with blades or blunt weapons like maces hammers or clubs. They also carry crossbows for ranged attacks when needed (though they prefer not to use them). The Blood Hunter's strength lies in his ability to manipulate others through intimidation tactics and manipulation techniques such as mind control spells.

If you want your character to be more of an adventurer than warrior then this class may not be right for you; however if they want something different than just another fighter then go ahead! A few things about blood hunting: First off it takes time so don't expect instant results (unless you're playing at low levels); second there aren't any specific skills required--just basic knowledge about how blood works--and third it doesn't require much money either! So if you're looking at starting out on your own adventure into the world of Dungeons and Dragons with little funds this class might just be perfect!

Cleric Cleric Class, Illustration, Front View.

If you love to go on missions, but also have a soft spot for healing and helping others, being a cleric is right up your alley. Clerics have a divine calling, whether it be from their god or gods. That means that clerics play an important role in the party.

The first thing you need to know about playing a cleric is what domain you want your cleric to worship and obey. There are many domains to choose from: Knowledge, Death, Life, Light, Nature, Tempest and Trickery are just some examples of cleric domains. The domain of your character determines the type of spells your character can cast throughout the game. It can also affect how you create a backstory for your cleric and play them during the game.

For example if you choose death as your domain then how does that change how others perceive you? How do those around respond when they learn that you worship death? It might make others feel uneasy around you or unsure if they can trust you because they don't know what kind of things death clerics believe in or stand for. What kind of personality traits would a death cleric have?

Druid Druid Class, Illustration, Front View.

If you love nature and want to master many forms of magic, the druid may be for you. Druids are a versatile class with the ability to shapeshift into animals. They can also heal and cast spells like a cleric. As they level up, they gain access to new wild shapes, allowing them to turn into more powerful creatures with greater intelligence and combat prowess. They also get a few spells that other spellcasters do not have access to, making them uniquely suited for survival in the natural world.

Druids act as healers in a party but can also fulfill other roles when needed (such as taking on an offensive or defensive role). A druid's spellcasting is limited by their wisdom score; however this is offset by their ability to cast many different types of spells including healing magic - which makes them useful in any situation where there will be fighting (even if it's just against monsters).

Fighter Fighter Class, Illustration, Front View.

The fighter. Ah, the fighter. Due to its versatility, this class is a popular choice among players. The fighter has a variety of options and can be played in many ways, from a front-line combatant who deals out damage to his or her enemies to someone who commands an army from the back lines. This makes it a great class for those who enjoy the spotlight, revel in defeating their foes with brute force, or want to lead others into battle and decide how the group fights as a whole.

Monk Monk Class, Illustration, Front View.

If you're the type who prefers your combat up close and personal, the monk is a great pick. Monks are masters of unarmed combat and must rely on their agility to avoid damage, making them an excellent choice for players who like to be quick and agile. With monk abilities like Step of the Wind and Stunning Strike, you'll be able to use your Dexterity for more than just hiding behind cover.

If this sounds appealing, it may be a good idea to take a closer look at the monk class in Dungeons & Dragons 5th Edition's Player's Handbook.

Paladin Paladin Class, Illustration, Front View.

A paladin's oath is about justice, protection, and fighting for the common person. They use divine power to smash evil and heal friends. As a warrior who fights with a divinely powered sword, Paladins are best suited for close-range combat where they can get up close and personal with monsters. If you're new to DnD, paladins make for a great first character because they feature both offense and defense skills that build from your choices as the game progresses.

Ranger Ranger Class, Illustration, Front View.

Rangers are skilled hunters who make their way through the world tracking down enemies and plundering their lairs for treasure. Their pet can serve in battle, as a companion, or both. Ranger cast spells that aid in combat, hinder foes, and can even summon natural phenomena to decimate entire armies. While not as versatile as some classes, Rangers are powerful warriors and capable problem-solvers who can adapt to most situations.

Rogue Rogue Class, Illustration, Front View.

If you’re the type who prefers to stay in the shadows, you’ll like the rogue. With a penchant for stealth and sneaky moves, this class is good at finding traps and picking pockets. The rogue is an agile adventurer who can sometimes be chaotic in nature, with a keen ability to solve problems. This class also works well as part of a group in combat situations. Want to play as a thief? A bounty hunter? An assassin? These are all possible with a rogue character. If you enjoy role-playing and aren’t interested in the combat side of things, this may be the D&D class for you.

Sorcerer Sorcerer Class, Illustration, Front View.

A sorcerer can cast a spell as high as 9th level. This means that they are capable of casting spells that could wipe out entire towns with a single word!

One of the most fun aspects of playing a sorcerer is customizing your spells to fit your character's backstory. Sorcerers are born with magical abilities, not learned like wizards or clerics. 

Warlock Warlock Class, Illustration, Front View.

The warlock has a number of abilities known as invocations, which are covered in the Player's Handbook. Invocations range from allowing you to summon creatures, to helping you see in darkness, to letting you fly by flapping your arms (it’s really weird). As a warlock, you can use a number of these invocations equal to your proficiency modifier per short rest. 

In addition to invocations, warlocks have access to the Eldritch Blast cantrip. This is an always-available spell that does small amounts of damage for most characters and big amounts of damage for low-level warlocks. You should try it out every time it’s available; it’s pretty fun!

Wizard Wizard Class, Illustration, Front View.

Wizards are dependable, intelligent, and creative. They like to read and experiment with spells, but they can be selfish or aloof. Wizards are the best spellcasters in the game—they know a lot of spells and cast them effectively. But they’re not the best at fighting.

If you think you’d enjoy playing as a reserved character who values intelligence above all else, then you might enjoy playing a wizard. Perhaps you like messing around with different strategies for dealing damage depending on what situation your characters find themselves in. Or maybe you just want to sit back and let others deal with actual combat while you focus on casting spells like fireball and setting entire rooms ablaze for an act now, ask questions later approach. 

Which class will it be?

Now that you understand the basics of each class and learned a little more about what makes them special, which class are you most excited to try out next? I recommend trying a new class each campaign to really get a feel for which one might become your new favorite. 

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